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Engine object creation strategy. GameDev.net I am currently looking to refactor some of the code in my engine to remove some singletons I made out of laziness. However, I am facing a problem, and I am curious how others would solve this problem. As it stands, object creation within the engine is ... See all stories on this topic » | ||
Engine/Framework software design/engineering questions GameDev.net Engine creates an instance of the renderer and at the same time passes a this pointer to the constructor of the renderer class which then stores this reference as a local member to have access to the engine and its components. Now even at this point if ... See all stories on this topic » |
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