Saturday, March 2, 2013

Google Alert - Engine

News2 new results for Engine
 
Engine object creation strategy.
GameDev.net
I am currently looking to refactor some of the code in my engine to remove some singletons I made out of laziness. However, I am facing a problem, and I am curious how others would solve this problem. As it stands, object creation within the engine is ...
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Engine/Framework software design/engineering questions
GameDev.net
Engine creates an instance of the renderer and at the same time passes a this pointer to the constructor of the renderer class which then stores this reference as a local member to have access to the engine and its components. Now even at this point if ...
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